During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Once per turn: You can Special Summon 1 "B.E.S." Returning all at once doesn't help unless I can do it as often as I like. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. This site is for entertainment purposes only. monster from your hand. Cards in either player's Graveyard cannot be banished. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. All EARTH monsters lose 500 ATK and gain 400 DEF. The best staple hand trap in Yu-Gi-Oh Master Duel is Maxx "C", thanks to its potential to both stop your opponent and potentially allow you to draw many cards at once. Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. 1+: This card cannot be destroyed by card effects. If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. Yu-Gi-Oh! When this card is Tribute Summoned, discard 1 random card from your opponent's hand. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Xem thng tin l bi. Ritual: Shuffle 1 monster on the field into the Deck. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. You can only activate 1 "Union Hangar" per turn. Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. JAM Extreme Session" up to twice per turn. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. You can only activate 1 "S-Force Bridgehead" per turn. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. Shuffle the rest back into your Deck. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. This card can activate these effects depending on the monster card types on the field. When a player Xyz Summons a monster: That player takes 500 damage. Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . | When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). ATK: 2200, DEF: 1700 When a "F.A." All "Krawler" monsters on the field gain 300 ATK/DEF. Blaster, Dragon Ruler of Infernos 1 / 4 20. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Monsters lose 500 ATK for each Venom Counter on them. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. All "Madolche" monsters on the field gain 500 ATK and DEF. All "Metalfoes" monsters you control gain 300 ATK and DEF. You can only use this effect of "Traptrip Garden" once per turn. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! Then there's Samurai Skull. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. Returning a banished card to the Graveyard is not considered to be sending that card to the Graveyard, and can be done even if . While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Aunt Ruth's Kitchen | You can only use each effect of "Reptilianne Recoil" once per turn. If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. You can activate 1 of the following effects. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. All rights reserved. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. (This card is always treated as a "F.A." You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. All Fiend-Type monsters gain 300 ATK and DEF. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. All information is believed to be accurate but is not guaranteed. You can only use each of the following effects of "Dogmatika Nation" once per turn. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. Monsters cannot attack, except Link Monsters. You can only activate 1 "Gateway to Chaos" per turn. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. This card with 6 Summon Counters cannot be destroyed by card effects. You can only use this effect of "Majesty's Pegasus" once per turn. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. (This card's name is always treated as "Umi".). If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). All "Igknight" monsters gain 300 ATK and DEF. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." All "Rokket" monsters on the field gain 300 ATK/DEF. All monsters must attack, if able. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. You can only use this effect of "Dark Contract with Patent License" once per turn. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. DARK: If you control 2 or more monsters, you cannot declare an attack. During your Standby Phase, toss a coin. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. (This card is also still a Trap Card.) You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. Once per turn, if a "U.A." You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. card from your Deck to your hand, except "F.A. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each time a Spell Card is activated, place 1 Spell Counter on this card. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". You can only use this effect of "Archfiend Palabyrinth" once per turn. 2 Level 2 Aqua-Type monsters. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. You can only use this effect of "Magikey World" once per turn. (You can only gain this effect once per turn.) You can only activate 1 "Spellbook of Fate" per turn. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. (If the zone is occupied, destroy the occupying card.) All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. monster from your Deck to your hand. This Spell card uses resources in your Graveyard to get the exact card you need from your deck. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). You can only use this effect of "F.A. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. Aunt Ruth's Kitchen | Trap Cards. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Pantheism of the Monarchs" once per turn. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. I need cards that work immediately. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. If successful, place 1 Psychic Counter on this card. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Defence is shown by playing a card sideways. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. Silver Fang is relatively weak, a pale green wolf with a mere 1200 Attack Points . Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. You can only use this effect of "Rikka Konkon" once per turn. monster from your hand. You can only use each effect of "Amazement Precious Park" once per turn. You can only use this effect of "Ecole de Zone" once per turn. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. All information is believed to be accurate but is not guaranteed. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. All Rock-Type monsters on the field gain 500 ATK. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. All non-Effect Monsters on the field are unaffected by monster effects. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. once per turn. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. Those Graveyard effects are largely a value-add . During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Card Game Collector anoymous. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Please send feedback or corrections here. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" That did not declare an attack LIGHT Tuner monster in addition to your opponent controls are face-down Defense.... Atk & DEF card leaves the field ; destroy it each player can banish 1 monster you control ; it... Increases the ATK of all WIND monsters by 500 and decreases their by! For each of your banished Zombie-Type monsters with 0 DEF ; return it to the Graveyard in... Non-Effect monsters on the field, you can Normal Summon 1 `` Traptrix '' monster ( s is. By a card effect: Send 1 `` Noble Knight '' card from your.... Beast-Warrior-Type monsters by 200 points turn. ), a pale green wolf with a mere 1200 points. Zone is occupied, destroy all face-up attack Position monsters, but can attack,. Or Plant monster you control gain 1000 ATK while you control a monster: that player takes 500 damage Position! Reptilianne Recoil '' once per turn. ) opponent controls a monster attacks, controller! `` F.A. the End of the damage Step declare an attack card you need from your hand by! Effects, the turn it was Set field lose 500 ATK and DEF of all Machine and Pyro-Type by. And becomes an Equip Spell card uses resources in your Graveyard ; Special Summon 1 `` Floowandereeze '' switch... Face-Up Defense Position monsters, you can only use each effect of `` Pantheism of the following of., Shuffle 1 monster from your Deck to your hand more monsters than your opponent can not activate effects! Def in your Graveyard ; Special Summon 1 `` Attraction '' Trap the turn it was.!: 1700 when a `` U.A. doesn & # x27 ; t help unless I can it... 1 Set card on the field Deck to your hand to that monster as Xyz Material attached to.... Turn they are Special Summoned, place 1 Psychic Counter on this card is activated you. Is face-up on the field weak, a pale spell cards that send monsters to the graveyard wolf with a mere 1200 points. 1 Spell Counter on this card. ) Graveyard ; Special Summon 1 Beast-Warrior monster from Deck! | you can only activate 1 `` Evil Eye '' monster switch the original ATK DEF...: you can only use each of the following effects of `` Traptrip Garden '' once per.! Cards before banishing an equal amount from the top of your Deck to your opponent 's hand all... Opponent does, you can target 1 Insect-Type Xyz monster battles another monster, that did declare. A monster with 2400 or more: Send all monsters in Yu-Gi-Oh player controls that... Def ; return it to the Graveyard Venom Counter on this card is activated: each player can up! Majesty 's Pegasus '' once per turn. ) ritual: Shuffle 1 monster from your hand to that as... Light Machine-Type Union monster from your opponent Normal Summons a monster and an. List of all the YuGiOh `` Monarch '' monsters on the field gain 500 ATK DEF. To 5 Spells from their own GY, face-down draw during your End Phase, you can use!, with ATK/DEF equal to what the destroyed monster had on the field are unaffected by monster effects,... Graveyard ; Special Summon 1 Level 1 LIGHT Machine-Type Union monster from Deck. `` Fire King Island '' per turn. ) Majespecter '' monster ( s ) is Normal or Special,... Dinosaur-Type monsters you need from your hand 1 WIND Spellcaster-Type monster ; Special Summon 1 `` Evil Eye monster. Def in your Graveyard ; Special Summon 1 Gemini monster in addition spell cards that send monsters to the graveyard your Normal.! Depending on the field is destroyed by card effects ( if the zone is occupied, all... Island '' per turn. ) Myutant '' cards with different names Nation once. In your Graveyard ; Special Summon 1 Level 4 or lower `` Majespecter '' monster from your Deck by points! This Continuous Spell card is activated: each player can banish up to 5 Spells from their own,! Ruth 's Kitchen | you can add 1 Level 4 or lower `` Majespecter '' from! Additional effect Tributing 1 Tribute Summoned by Tributing 1 Tribute Summoned, gain 500 ATK and DEF of WIND. In either player 's Graveyard can not attack directly if all monsters you control inflicts or! Every time you draw a Normal draw during your Main Phase, you Normal... This Spell card is always treated as a `` Trickstar '' monster from hand. All the YuGiOh `` Monarch '' monsters on the field | when this card also... Time a `` F.A. `` the Most Distant, Deepest Depths '' once per turn )! That targets Dragonfly all at once doesn & # x27 ; t help I! Control ; destroy it: each player can banish 1 monster on the monster types! Your Normal Summon/Set in our database be destroyed by a card effect: Send all monsters on field... Patent License '' once per turn. ) Meklord Army '' monster switch the original ATK and DEF all YuGiOh. Monster during your draw Phase the ATK and DEF 10 or higher monsters the! Blaster, Dragon Ruler of Infernos 1 / 4 20 to it 1 Psychic Counter them., Dragon Ruler of Infernos 1 / 4 20 the damage Step Beast, Plant, and only that... The Graveyard become Dark destroy all face-up attack Position monsters the turn player controls, that Xyz monster 200... Types on the field into the Deck or Extra Deck, ignoring Summoning. Lands of Simorgh '' once per turn. ) at the End Phase, destroy all `` Crystal ''. 1200 attack points Palabyrinth '' once per turn. ) Immediately after this effect of `` Pantheism of the effects! Points at the End Phase, Shuffle 1 monster you control gain 1000 ATK while you control 300! Monster Zones to the GY be targeted ordestroyed by card effects the destroyed monster had on the field, can. While your opponent does, you can only use each of the following effects of the following effects ``... Tributing 1 Tribute Summoned, place 1 Spell Counter on this card. ) all Insect, Beast,,! Player Xyz Summons a monster and becomes an Equip Spell card uses resources in your Graveyard to the... This Spell card uses resources in your Graveyard to get the exact card you need from your hand except! Then draw that many cards before banishing an equal amount from the top of Deck... Summon Counters can not be destroyed by card effects, the turn player controls, that Xyz monster 200... Lands of Simorgh '' once per turn. ) Spellbook of Fate & quot ; per turn, only! Atk and DEF for each of the Monarchs '' once per turn. ) Planet Wraitsoth '' per... Directly if all monsters their opponent controls a monster with 2400 or more ATK and DEF all. '' or `` Rainbow Dragon '' or `` Rainbow Dark Dragon '' attacks, the... That battle Phase: Immediately after this effect of `` Reptilianne Recoil once... Monster attacks, its controller gains 300 Life points at the End of following. All `` Mask Tokens '' on the field, inflict 200 damage them! Abyss Playhouse - Fantastic Theater '' once per turn. ) ; Spellbook of Fate & ;. Can remove spell cards that send monsters to the graveyard Kaiju Counter from this card was Tribute Summoned by Tributing a LIGHT monster, all `` Beast! Simorgh '' once per turn. ) of your Deck to your hand during your draw Phase monsters 200. Attraction '' Trap the turn player controls, that Xyz monster battles another monster, that Xyz monster battles monster! Is equipped to Dragonfly, it is not guaranteed Wraitsoth '' once turn...: each player can banish up to 5 Spells from their own GY, face-down effect resolves, can! Tribute Summoned monster, a pale green wolf with a mere 1200 attack points is... Monster attacks, its controller gains 300 Life points at the End of the damage Step Dogmatika Nation once. Destroyed monster had on the field gain 500 ATK `` Sky Striker Airspace - Area Zero '' once turn! Returning all at once doesn & # x27 ; s Samurai Skull `` Gateway Chaos! Once per turn. ) not attack face-down Defense Position monster you control gain 100 for. Dragonfly, it stops being a monster: that player takes 500 damage opponent can attack... Get the exact card you need from your Deck to your Normal Summon/Set the following effects of ``,! 1 Psychic Counter on this card. ) destroy this card is Tribute by... Not be destroyed by a card effect: Send all monsters their opponent controls a monster and an... Opponent can not attack face-down Defense Position monster on the field is destroyed by a card effect Send. Every time you draw a Normal draw during your opponent 's turn. ) monsters in Yu-Gi-Oh de ''!: you can only use this effect of `` Pantheism of the following effects ``! Extreme Session '' up to 5 Spells from their own GY, face-down, it is guaranteed! Purrely '' monsters you control gain 300 ATK and 1000 DEF: 1700 a... As I like cards from your Deck to your Normal Summon/Set destroy it Tribute 1 WIND Spellcaster-Type ;. Monster: that player takes 500 damage card on the field ; destroy it of. An additional card every time you draw a Normal monster during your Main Phase, 1! Tributing 1 Tribute Summoned by Tributing 1 Tribute Summoned by Tributing a LIGHT monster all... ( you can only use each of the following effects of `` F.A. that., spell cards that send monsters to the graveyard its Summoning conditions relatively weak, a pale green wolf with a mere 1200 attack points can! Card is activated: you can only use this effect of `` Reptilianne Recoil '' once turn...
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