Commandos also display the health bars above injured ZEDs, allowing them to prioritize the targets and know when a particularly dangerous ZED is on the ropes. Increase magazine capacity of perk weapons 50%. Extra damage example: 9mm Pistol (25 points of damage) with Fallback skill does Roundup (25 + 25x0.85) = 47 points of damage. All Discussions ... Commando is known for being very versatile unless you're mind is as closed as a doll butt. For the Commando in the first Killing Floor, click here. In addition to providing valuable information to their team, Commandos are the masters of assault rifles, allowing them to deal with most weaker ZEDs handily. Although it is recommended for the Commando to focus on killing small ZEDs, the skilled Commando can also take down Scrakes. the Commando litterally does not have the problem. ( Perk weapon damage increases 1% per level. Passive (Reload speed): Bonus works only with on-perk weapons. Skill (Impact Rounds): Skill works only with on-perk weapons. This makes weapon swapping ((1-0.2)x(0.35+0.3)) / ((1-0.2)x0.3) = ~2.17 times faster. Skill (Hollow Point Rounds): Despite the skill description says 25% increase in damage, it's actually 30%. Damage modification (passive + skills): Passive bonus and. Give it a shot! Increase damage with your 9mm pistol and knife 110%, and increase weapon switching speed 50%. They were in the game from the earliest days of Early Access. Although it is recommended for the Commando to focus on killing small ZEDs, the skilled Commando can also take down Scrakes. The M16 Assault Rifle is quite efficient in the hands of a Commando. Whats people lookup in this blog: Killing Floor 2 Weapons Guid Commando skill choices let them focus on either being a man-of-war for the team through improved weapon handling, better damage and increased health and armor or by representing a bulletstorm-emitting machine gunner-esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities. Carry up to 20% more ammo for each perk weapon. ), ( Night Vision Goggles for better vision in dark areas. Before engaging make sure you have both of your rifles reloaded. ), ( Perk weapon reload speed increases 2% every 5 levels ), ( Night Vision Goggles for better vision in dark areas ), https://wiki.tripwireinteractive.com/index.php?title=Commando_(Killing_Floor_2)&oldid=13578, Pages using duplicate arguments in template calls. They are getting damage bonuses and buffs to their attributes from the respective skills: The Commando is a viable squad member that greatly increases overall awareness of cloaked ZEDs and also provides ZED Time extensions. Having line of sights is important for exposing cloaked ZEDs - if ZED is being rendered (viewed by) for Commando it will be visible to other players, otherwise it will be not even if that ZED is within Commando's reveal range and / or viewed by the other players but not by Commando themself. https://killingfloor.fandom.com/wiki/Commando_(Killing_Floor_2)?oldid=8921, Call Out Cloaked Zeds: Allows Teammates to also see cloaked zeds, Cloaked Enemy Detection: 10 + 2m per Level, Zed Time Extension: 1 + 1 second per 5 Levels. Weapons After breaking LOS the cloaked ZED will be visible for at least 2 seconds. This table represents the passive stat bonuses the Commando receives. Passive (Nightvision): Nightvision drains battery as fast as flashlight. ), ( Perk weapon reload speed increases 2% every 5 levels. Assault Rifles The Commando has the unique ability to make Stalkersvisible to their teammates. Taking on Fleshpound is a bit risky but not impossible, your best choice for this task would be FN FAL ACOG given that it has high damage and rate of fire, but most importantly different type of the damage which Fleshpounds are less resistant to - "ballistic rifle" opposite to "ballistic assault rifle". Passive (Reveal cloaked ZEDs): Technically the whole process of revealing cloaked ZEDs is focused around each of these ZEDs individually, not around Commando. Weapons (Killing Floor 2) From Killing Floor 2 Wiki. You have the option of choosing one per tier. Following weapons and damage types are associated with the Commando. Skill (Tactician): Skill adds +30% resistance to slow-mo to weapons on top of the base 35% resistance. Following weapons and damage types are associated with the Commando. This list contains all weapons that are currently in Killing Floor 2. But don't forget the most important thing - aim to the head! Use the advantage of Fallback to switch between them faster or utilize the extra stumble power of Impact Rounds to create extra space between you and the Scrake. Carry up to 20% more ammo for each perk weapon. They utilize assault rifles and are able to see cloaked enemies as well as enemy health bars. The Commando is one of the returning perks available in Killing Floor 2. Commando skill choices let them focus on either being a man-of-war for the team through improved weapon handling, better damage and increased health and armor or by representing a bulletstorm-emitting machine gunner-esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities. They are getting damage bonuses and buffs to their attributes from the respective skills: The Commando is a viable squad member that greatly increases overall awareness of cloaked ZEDs and also provides ZED Time extensions. Skill (Fallback): Extra damage affect all knives and. Every five levels, you are able to pick one of the available skills from that group. If you hit an enemy with weapons from different perks, the XP will be divided equally among them. The Commando is one of the perks in Killing Floor. Weapon swap speed bonus affect equip and putdown times of all weapons making it happen 2 times faster. For the Commando in the first Killing Floor, click here. Increase damage of perk weapons 25% and reduce their recoil 50%. The HMTech-401 Assault Rifle has its niche in the arsenal of every Commando. It gets all the damage bonuses the Commando has, and not just for bullets but also to grenades. During ZED Time, you reload perk weapons at full speed and switch perk weapons twice as fast. The Commando has the unique ability to make Stalkers visible to their teammates. Stay close to your team: keep in mind that you reveal cloaked ZEDs within a limited range - straying too far away from your team will not allow them to see the sneaky Stalkers. Increase stumble power for perk weapons 150%. Commandos receive bonus XP for killing Stalkers with on-perk weapons and also for assisting in Stalker kills by revealing them with the Call Out passive skill. Increase magazine capacity of perk weapons 50%. This table represents the active abilities the Commando has access to. Increase stumble power for perk weapons 150%. Both these abilities have a limited range, but it increases with each level the Commando gains. When it comes to calculation of knife damage, this skill DOES work along the passive damage bonus and. XP is not awarded until an enemy dies. According to the character's favourite weapon lines, Donovan Neal and Lt. Bill Masterson are the Commandos of the team. It's selling point is giving the Demo class a weapon that it can use to defend itself when it's explosives no longer work. Commandos receive bonus XP for killing Stalkers with on-perk weapons and also for assisting in Stalker kills by revealing them with the Call Out passive skill. Killing Floor 2. Contents. Commando skill choices let them focus on either being a man-of-war for the team through improved weapon handling, better damage and increased health and armor or by representing a bulletstorm-emitting machine gunner-esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities. ), ( Amount of ZED Time resets increased by 1 for every 5 levels. ), https://wiki.killingfloor2.com/index.php?title=Commando_(Killing_Floor_2)&oldid=5104. Give it a shot! Increase magazine capacity of perk weapons 100%. On Commando it's both terrible at the job Commando players think it'll be good at (killing big zeds) and it's terrible at the job commandos end up using it for (killing trash). Commando skil… During ZED Time, you do 3% more damage with perk weapons and shoot 3x faster with all guns. They utilize assault rifles. Both these abilities have a limited range, but it increases with each level the Commando gains. Commandos also display the health bars above injured ZEDs, allowing them to prioritize the targets and know when a particularly dangerous ZED is on the ropes. Conserve your ammo: at early waves use the advantage of the Fallback skill to one-shot small ZEDs and save yourself some rifle ammo. In addition to providing valuable information to their team, Commandos are the masters of assault rifles, allowing them to deal with most weaker ZEDs handily. This table represents the passive stat bonuses the Commando receives. 4. They were in the game from the earliest days of Early Access. ), ( Allow teammates to see cloaked units. But regardless of tools of disposal don't forget the most important thing - aim to the head. Passive (ZED Time extension): ZED Time cannot be extended by certain amount of time but instead it resets back to 3 seconds. They utilize assault rifles. ( Perk weapon damage increases 1% per level ), ( Amount of ZED Time resets increased by 1 for every 5 levels. You do not have to be currently playing as a Commando to level it up. Commandos also display the health bars above injured ZEDs, allowing them to prioritize the targets and know when a particularly dangerous ZED is on the ropes. It gets all the damage bonuses the Commando has, and not just for bullets but also to grenades. No matter how much you contributed, as long as you hit it once you will get the full experience value. During ZED Time, you reload perk weapons at full speed and switch perk weapons twice as fast. Killing Floor Wiki is a FANDOM Games Community. Skill (Fallback): Extra damage affect all knives and 9mm Pistol(s). Both these abilities have a limited range, but it increases with each level the Commando gains. This page was last edited on 21 July 2018, at 21:46. wiki.tripwireinteractive.com's content is available under. • Killing Stalkers with Commando weapons. Before engaging make sure you have both of your rifles reloaded. The Commando is the eyes of your squad, providing vital information to your teammates while cutting down hordes of ZEDs. During ZED Time, you do 3% more damage with perk weapons and shoot 3x faster with all guns. Role In addition to providing valuable information to their team, Commandos are the masters of assault rifles, allowing them to deal with most weaker ZEDs handily. Jump to: navigation, search. The HMTech-401 Assault Rifle has its niche in the arsenal of every Commando. Conserve your ammo: at early waves use the advantage of the Fallback skill to one-shot small ZEDs and save yourself some rifle ammo. If <2 people are lvl 25 don't bother and focus instead of pure … Damage modification (passive + skills): Passive bonus and Machine Gunner skill affecting on-perk weapons (including Knife) or on-perk damage types. The Commando has the unique ability to make Stalkers visible to their teammates. Increase damage with your 9mm pistol and knife 85%, and increase weapon switching speed 50%. You can even use the Stoner 63A LMG to stumble lock the Scrake! Damage Dealer, Combat Intel This table represents the active abilities the Commando has access to. For the Killing Floor 2 Commando, click here. Not only it does as much damage as the AK-12, it also lets you heal your teammates. Use the advantage of Fallback to switch between them faster or utilize the extra stumble power of Impact Rounds to create extra space between you and the Scrake. 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